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Cross Fire Indonesia



Genre :
FPS (First Person Shooter)


Deskripsi :
Cross Fire adalah sebuah Game Online First Person Shooter (FPS) yang memiliki grafis 3D yang detil dan sound effect yang realistik. Game ini memiliki fitur-fitur yang diinginkan oleh pemain FPS. Mulai dari banyaknya pilihan mode permainan, sampai banyaknya pilihan senjata yang dapat digunakan. Selain itu, game ini juga disesuaikan untuk dapat dimainkan bagi gamer pemula maupun yang master.

Download:
CrossFireIndonesia.sfx.part1.exe
CrossFireIndonesia.sfx.part2.rar
CrossFireIndonesia.sfx.part3.rar
CrossFireIndonesia.sfx.part4.rar
CrossFireIndonesia.sfx.part5.rar
CrossFireIndonesia.sfx.part6.rar

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UNO





UNO is one of the world's most popular family card games, with rules easy enough for kids, but challenges and excitement enough for all ages.

Each player is dealt 7 cards with the remaining ones placed face down to form a "draw" pile. The top card of the draw pile is turned over to begin a "discard" pile. The first player has to match the card in the discard pile either by number, color or word. For example, if the card is a red 7, player must throw down a red card or any color 7. Or the player can throw down a Wild Card. If the player doesn't have anything to match, he must pick a card from the draw pile. If he can play what is drawn, great. Otherwise play moves to the next person. When you have one card left, you must yell "UNO" (meaning one). Failure to do this results in you having to pick two cards from the draw pile. That is, of course if you get caught by the other players. Once a player has no cards left, the hand is over. Points are scored and you start over again
and the ruler :
The deck consists of cards of 4 colors: red, green, blue, and yellow. The ranks in each color are 0-9. There are 3 "action" cards in each color, labeled "skip", "draw two", and "reverse". There are also special black action cards, "wild" and "wild draw four". There are two copies of each colored regular and action card, except for the zero card, which only have one per suit. There are four "wild" and "wild draw four" cards each, producing a total of 108 cards. In older versions, only the 6 is underlined to distinguish it from the 9, which is not marked; newer versions have both the 6 and the 9 underlined to further distinguish the two ranks.

Before playing, a dealer must be selected. This is accomplished by drawing cards. The person with the card of the highest face value is the dealer. Only number cards are used for this purpose. Any other cards are then put back into the deck.

After the dealer has been selected, seven cards are dealt to each player, and the top card of the stock is exposed to start the discard pile. If the exposed card has a special ability, it is treated as if the dealer played that card, and the special effect occurs (i.e., skip, draw two, reverse, or wild). If the exposed card is a wild draw four, however, it is returned to the deck and the next card is exposed. Play begins with the person to the left of the dealer, i.e. clockwise.

At each turn, a player may play a card from their hand that matches either the color or rank (or both) of the top exposed card, or play a wild or wild draw four. If a player has no legal card to play, that player draws the top card of the stock, and may either play it or place it in their hand. If a player decides not to place a card and draws instead there is no penalty. After playing a single card or drawing, the next player clockwise takes a turn, or counter-clockwise when a reverse is in effect. If the stock is emptied, the discard pile is shuffled and turned over to replenish the stock.

When a player plays down to only one card, that player is required to say "uno" to warn other players. The hand is over when one player has discarded all of their cards.

After a player plays all their cards, the other players count the number of points pertaining to the values of the cards in their hands. Number cards are face value, colored special cards worth twenty, and wilds worth fifty. The first player to go out receives points for the cards left in his/her opponents' hands. The first person to reach a certain point value (officially 500) wins.
The newer style English Uno action cards bear symbols which denote their action, except for the Wild cards which still bear the word "Wild." Before the design change, such cards in English versions of the game bear letters. Especially old English versions can be denoted by the absence of the white rim that surrounds the edge of most Uno cards. Other versions also use symbols and images in both old and new designs, especially those with Wild cards that do not bear the word "Wild." The Xbox 360 version of the game uses the new English style of the cards in gameplay. There are also language-free versions of the newer styles Uno action cards that do not bear the word "Wild" but have the same styling.
[edit]
Penalties

From the official Uno rules:[2]
A player who forgets to say "uno" after his/her second-to-last card touches the discard pile, but remembers (and shouts "uno") before any other player challenges them, is safe and is not subject to the penalty. When another player calls out "uno", the player with one card must draw 2 cards.
Players who make card-play suggestions to the other players must draw 2 cards from the draw pile.
If a player plays a wrong card and it is noticed by any of the other players, he or she must take the card back and take 2 extra cards from the draw pile. Play continues with the next person in turn.
If a Wild Draw Four card is played illegally (that is, if the player holds a matching color to one on the discard pile) and the person who plays it is challenged, the hand must first be shown to the player who has made the challenge. If the Wild Draw Four card has been played illegally, the offending player must draw 4 cards. If the card has been correctly played, the challenger must draw 2 cards in addition to the 4. The challenge can only be made by the player who is required to pick up the 4 cards after the Wild Draw Four card is laid.
[edit]
Strategy

A basic strategy involves playing the legal card with the highest point value. This is a simple way to minimize points held in the hand at the end of the round, but fails to account for the utility of holding wilds and draw fours near the end of the game.

It is important to note that playing a 0 is more likely to prevent the color from changing than playing any other card of a given color.

Little has been published on the optimal strategy for the Uno game. Simulations of Uno games may shed some light on the matter, but the game solution is likely to be very complex. This is because attempts to reduce point count in the player's hands can be "read" by other players if too transparent. This information can be exploited by other players, and it follows that a mixed strategy may be more appropriate.

Some work has been done into the psychology of Uno as it relates to individual and group behavior[3]. Players may exhibit physical tells[4], in which a subtle, often repeated, visual cue inadvertently reveals their state of mind during a game. Alternatively, they may change their playing style; switching from an aggressive card-shedding strategy to a more subdued one, or vice versa.

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One Piece


Greatness,Glory,Gold. A Pirate Named Gold Roger also known as the Pirate King has conquered this all. He was executed with an unknown reason but before he died he had revealed his last word about The legendary Treasure named One Piece which was hidden in the Grand Line. 22 years after his Death, A Pirate named Monkey D. Luffy appeared and has only one Goal, To Become the Next "Pirate King" and Find The Treasure "One Piece". This Start The Never Ending Adventure. Monkey D. Luffy, inspired by his childhood hero "Red-Haired" Shanks, sets out on a journey to find the legendary treasure One Piece, to become the new Pirate King, and after eating the devil's fruit gains the power to do so. To accomplish this, he must reach the end of the most deadly and dangerous ocean: The Grand Line. But first he must find a crew.


During the course of the story, the crew contend with both other less moral pirate crews and the Navy. The latter are the subordinates of the World Government, who apparently seek justice by ending the Golden Age of Pirates. Many background story elements involve the delicate balance of power between the World Government and the world's most powerful pirate crews. Also, the Craziest Crew in the world .

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iPad From Apple


While it remains to be seen whether Apple's new iPad tablet will ultimately change the publishing business the way the iPod has changed the landscape of the music industry, the fact that it's essentially an outsize iTouch (which itself is basically an iPhone sans the phone), brings a more immediate and pressing question to light, where, exactly, do you stick it?

I mean, technically speaking it's portable (but then again, so's a bone-in ham). But where, are you going to stash that 71.4-square-inch, pound-and-a half gleaming slab of multimedia ambrosia when it's time to put down your e-version of "Catcher in the Rye" and catch your commuter flight straight home to Nerdvana?

Not to worry. It seems the folks at Scottevest, maker of those 22-pocket travel vests you've seen advertised in the Sky Mall catalogs, have been on the case, and shortly after Steve Jobs announced the tablet and its specifications were revealed, the Sun Valley, Idaho, company threw the above graphic up on its website.

But it didn't require any heavy lifting, says Scottevest's founder and Chief Executive Scott Jordan. It turns out the roomy "PubPocket" (No. 19 of the 22 pockets), originally envisioned as a cargo hold for newspapers, magazines and maps, will easily icommodate the iPad.

"We were keeping a close eye on the dimensions," Jordan told me earlier today. "And that pocket was designed to fit a legal pad which is 8 1/2 by 11 3/4 [inches]." (The iPad specifications have it clocking in at 9.56 by 7.47 inches). "And as soon as Jobs' announcement was over, we started getting phone calls and e-mails. Our new graphic was up about an hour later."

Though iPad won't actually meet iPocket until the device is actually released in late March*, Jordan, who says he's stowed his own netbook computer in one of those selfsame pockets, is confident Apple's newest gizmo will be a good fit -- as long as you order a size medium or larger jacket or vest. "A Kindle fits in there perfectly, and that's probably the closet kind of device to what we're talking about with the iPad."

And since you don't need to wait until March, you can order one now (vests run $100, jackets $175 to $250). Which might not be a bad idea since navigating the confines of the neighborhood Starbucks with a pound and a half of technology tucked over your tummy -- no matter how efficiently secreted -- is bound to make you walk a little funny.

I don't know what the inevitably awkward gait will look like, but I sure know what I'm going to call it.

That's right: the iPad shuffle.

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